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Comments (7)

yosun avatar yosun commented on June 19, 2024

Do some basic image processing to remove hair

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doublexxking avatar doublexxking commented on June 19, 2024

Although I use bareheaded, the forehead is weird sometimes, as shown following
Screenshot from 2023-06-28 14-43-33
Screenshot from 2023-06-28 14-44-18

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yosun avatar yosun commented on June 19, 2024

use some quick image processing techniques to remove the weird shine and uneven lighting in forehead

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doublexxking avatar doublexxking commented on June 19, 2024

Thanks for your reply and I will try your method.
By the way, is there some parameters could be set to control the weight of changes? For example, I do not want to forehead to change so much towards the mean face.

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doublexxking avatar doublexxking commented on June 19, 2024

Moreover, I find the reason is not the weird shine or uneven lighting...
The reason is the girl face is quite smaller than the mask. And the algorithm think the boundary of head is wrinkle as following shown.
Screenshot from 2023-07-01 16-25-26

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yosun avatar yosun commented on June 19, 2024

it seems you got the forehead to be smooth. you can just use dlib 16 face border points to adjust the mesh for smaller faces

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kizum avatar kizum commented on June 19, 2024

I suppose the high mesh is not the results that author used to evaluate on the Realy or other benchmark. The displacement map should only effects the texture part by change the normal of the face. The geometry of the final results should only be Deep3DFace result + deformation map.

The high mesh is just an addition toy output of the HRN, as mentioned in #6 .
If I was wrong, pls let me know. :)

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