Comments (5)
Sure, but there'd still be the matter of whether html!
expands by:
- Always
Html<Msg>
, changeVNode<Msg>
to have a "multiple children" variant - Sometimes
Html<Msg>
, sometimesVec<Html<Msg>>
- Always
Vec<Html<Msg>>
- Redefine
Html<Msg> = Vec<VNode<Msg>>
- Maybe something like
Html<Msg> = ArrayVec<[VNode<Msg>; 1]>
, which would mitigate the performance loss in the single-element case of needing a pointer dereference.
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Useful thing! 👍 I need to think how to implement it.
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Would it also make sense (at least in the short term) to allow the html!
macro to expand to either Html<Msg>
or Vec<Html<Msg>>
, depending on whether one or multiple DOM trees are present?
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@remexre I think fragments would be the equivalent of Vec<Html<Msg>>
if I'm interpreting what React does into Rust properly. It's essentially a way to wrap up an array/vector of components/elements.
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Solved with #122
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