Comments (3)
Whops! Thanks for catching that. I used to comment/uncomment that line locally
according to the system where I'm working from, and probably submitted it by
error.
I've added the gnucxx compiler check and left all the custom options commented
out.
I wish there were a cmake script that set the optimal options for the current
system
automatically. I wonder how does gentoo do that... I guess you could do `uname
-m` or
`cat /proc/cpuinfo`, and have a table with predefined options for each supported
machine type.
These seem to be the ones used in gentoo:
http://www.freehackers.org/gentoo/gccflags/flag_gcc3.html
Original comment by [email protected]
on 20 Aug 2007 at 10:49
- Changed state: Fixed
from nvidia-texture-tools.
Per, I've added some basic processor detection and automated optimal compiler
option
selection. Please, let me know if that works for you.
Original comment by [email protected]
on 21 Aug 2007 at 6:48
from nvidia-texture-tools.
Works fine here. Thanks! :-)
Original comment by [email protected]
on 22 Aug 2007 at 9:00
from nvidia-texture-tools.
Related Issues (20)
- CUDA errors HOT 1
- xyzToCieLab bug HOT 2
- Add CIE Lab DeltaE 1994 color differencing HOT 2
- Missing CubeSurface fold/unfold implementation HOT 2
- Missing files in vs10 solution HOT 5
- endImage() never called HOT 6
- nvcore will not compile in visual studio 2010 HOT 3
- Doesn't compile with VS 2013 HOT 1
- [PATCH] Linux compilation fixes HOT 2
- Can you add to support define custom rgba value?
- Crash when attempting to use Surface::toNormalMap(...) HOT 2
- [PATCH] Minor issue with debug checks in ErrorMetric.cpp HOT 3
- Division by zero in QuickCompressDXT.cpp, line 452
- Support all OutputFormat's as InputFormat's HOT 4
- undefined reference to nv::Fit::* HOT 3
- Patches for building on OSX HOT 1
- Broken normalization of normal maps
- Visual Studio Compile Errors
- "make" the texture tools will error on CompressKernel.gen.c.o HOT 2
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