Comments (2)
Hi,
1-3)
You can register to the GameObjectFilter delegate of the hierarchy to hide some objects from the hierarchy (or, you can add those objects to RuntimeInspectorUtils.IgnoredTransformsInHierarchy and they will be hidden from all hierarchies; just make sure to remove them from this HashSet before they are destroyed)
- First, you should disable RuntimeHierarchy's Expose Unity Scenes and Expose Dont Destroy On Load Scene properties. Then, you can simply add a PseudoSceneSourceTransform component to
MyScene
.
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