A UE4 plugin for manipulating instanced mesh transforms with compute shader.
The plugin introduces "influencers", an aura-like concept, to carry multiple effects to affect the transforms (RTS) of overlapped "Kaleido"s (instanced meshes).
By leveraging the power of C++ templates, the plugin enables fast binding of compute shaders via shader name at runtime, easy registering of compute shaders using simple macros and templates.