Comments (4)
Interesting...reminds me that I would love to see a system similar to Civilization II during turn by turn action, but this might be too complicated. Sometimes I get lost in unciv, specially with bigger maps with lots of Civs. I normally play small maps with no more than 4 Civs for this reason...relying on the reports turn by turn sometimes dont help much...just too much thing happening at the same time in bigger maps and at later stages. Anyway, this game is fantastic!
from unciv.
We could do that - if we removed the concurrency from next turn. If the game is blocked, no user interaction allowed, we can start creating visuals for movement as it happens. And get killed by Android for taking too long.
Or do a replay-on-demand from the movement history arrows data - effort a few man-weeks for the code, and a few man-months to animate the legs and wheels of the unit sprites.
from unciv.
"Doable!"
-Nathan Explosion
from unciv.
Actually, if we're only animating source to destination, only on worldscreen creation, it is doable. But the visual effect would be "everyone moves at once".
Animating the actual path would require saving that info, which sounds like"noooo"
from unciv.
Related Issues (20)
- éČăăȘă
- RFC: Telling stories - Ideas and related observations HOT 3
- Units without vision cannot be seen when moved into the fog HOT 2
- Game crash on starting new game after deleting mod HOT 20
- Feature request: Put resource point value for worker tile improvement priority in the settings. HOT 1
- Countable scopes approach decision HOT 6
- "Open terrain" goes wrong HOT 2
- Workers don't build roads. HOT 3
- Unable to decide what to do with a city HOT 9
- I can't connect to multiplayer HOT 3
- Simultaneous determination a tile HOT 3
- Declaration of war bug HOT 8
- Translating site bug HOT 4
- Air units no longer show attack and move range HOT 10
- Feature INQUIRY: AI's predisposition on SAM's HOT 1
- Check mod versions when online-play HOT 4
- Add "Hide this building in city UI"
- Escorted movement crash HOT 2
- City-state condemnation mechanics
- RFC: Fly-by observations (and mini-bugs) concerning Espionage HOT 8
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from unciv.