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Rincovsk avatar Rincovsk commented on June 2, 2024

Interesting...reminds me that I would love to see a system similar to Civilization II during turn by turn action, but this might be too complicated. Sometimes I get lost in unciv, specially with bigger maps with lots of Civs. I normally play small maps with no more than 4 Civs for this reason...relying on the reports turn by turn sometimes dont help much...just too much thing happening at the same time in bigger maps and at later stages. Anyway, this game is fantastic!

from unciv.

SomeTroglodyte avatar SomeTroglodyte commented on June 2, 2024

We could do that - if we removed the concurrency from next turn. If the game is blocked, no user interaction allowed, we can start creating visuals for movement as it happens. And get killed by Android for taking too long.

Or do a replay-on-demand from the movement history arrows data - effort a few man-weeks for the code, and a few man-months to animate the legs and wheels of the unit sprites.

from unciv.

hackedpassword avatar hackedpassword commented on June 2, 2024

"Doable!"
-Nathan Explosion

from unciv.

yairm210 avatar yairm210 commented on June 2, 2024

Actually, if we're only animating source to destination, only on worldscreen creation, it is doable. But the visual effect would be "everyone moves at once".
Animating the actual path would require saving that info, which sounds like"noooo"

from unciv.

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