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xucong-zhang avatar xucong-zhang commented on September 17, 2024 3

Hi, we did not use the multi-view stereo to get the 3D position of eye, although that will be optimal. We use the fitting the 3D face model (landmarks) to the detected 2D landmarks to get the 3D position of eye and mouth landmarks. This part is written in the paper.
You are right about the screen and camera calibration part, that is how we get the 3D gaze target position.

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xucong-zhang avatar xucong-zhang commented on September 17, 2024

Hi,

I updated our project webpage and you can find a short video about the data collection.

I hope it is helpful for you.

Kind regards,
Xucong

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zdw-qingdao avatar zdw-qingdao commented on September 17, 2024

I guess you use the multi-view stereo to obtain the 3d position of eye. The transformation of screen and camera is calibrated then you can calculate the gaze direction. Am i right?
Thanks!

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jxncyym avatar jxncyym commented on September 17, 2024

@xucong-zhang

  1. I am sorry I don't find the way to get the gaze direction in your paper, could you tell me where you describe the process you get the gaze direction?
  2. you said you use 3D face model, do you mean the 3d face model is a generic 3D face model (landmarks) or a new 3d face model you trained by yourself? And which 2d lanmarks detecting model do you use? after you get the 2d face landmarks and 3d face landmarks, then you use the PnP method to get the 3d position of eye? there I still have a question, which eye do you use to compute the gaze direction, right eye or left eye?
  3. I'm not fully understand how to get the the 3D gaze target postion, do you mean you know world coordinate of the target, then covert to the camer coordinate? could you describe the process detail?

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