Comments (1)
I guess that the issue is due to where you put your project file. Do you leave
it in D or do you move it across drives? The location of the application
executable should have no impact.
I'll investigate that. I didn't take into account multiple drives when
designing the app so there may be bugs with that.
Original comment by aurelien.ribon
on 23 May 2012 at 6:40
- Changed state: Started
from box2d-editor.
Related Issues (20)
- Program unusable if iBus is on (add to documentation?) HOT 1
- Help screen lacks a close button HOT 2
- "imagePath":null HOT 3
- Loader deliberately gpl2? HOT 3
- Tagging polygons HOT 3
- JDK 1.7 is used by some methods HOT 6
- crash on big pictures HOT 1
- Editor not running
- Allow fixture userData
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 2
- Latest libgdx's json loader changed behavior for Long/Floats HOT 10
- Reference Point: set to center of graphic
- BodyEditor Libgdx Demo doesn't work, GdxRuntimeException:NoSuchMethodError HOT 21
- Physics body editor not working HOT 4
- Use of deprecated Vector2.mul HOT 1
- On MacOS X 10.8.4 images are not appear. HOT 1
- NPE when clearing points with bodies in world
- Patch for /loader-libgdx/src/aurelienribon/bodyeditor/BodyEditorLoader.java HOT 1
- Not Launching on Mac OSX Yosemite
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from box2d-editor.