Comments (5)
[deleted comment]
from osmdroid.
The problem is that MyLocationNewOverlay.getMyLocation() now returns null
instead of a valid location, even though it is called from inside
MyLocationNewOverlay.runOnFirstFix(). The current location returned by the
overlay shouldn't be null if a location fix was signaled.
Original comment by [email protected]
on 25 Jun 2014 at 10:54
from osmdroid.
We have migrated to github for this project. Please leave all future issues on
that page. I have looked at this and added a new issue:
https://github.com/osmdroid/osmdroid/issues/47
However, runOnFirstFix() runs in its own thread so you should absolutely not be
touching the UI in that thread. You need to push your runOnFirstFix Runnable
back onto the main thread with a Handler.
Original comment by [email protected]
on 25 Jun 2014 at 1:47
from osmdroid.
Sorry about posting here, it was the repo I remembered and I went to the issues
immediately.
Thanks for opening a new issue there, and for the hint regarding the UI thread.
I actually was using a separate runOnUiThread, but didn't think about the fact
that animating to a certain location touches the UI, too. I will fix that in my
code.
Original comment by [email protected]
on 25 Jun 2014 at 2:14
from osmdroid.
Original comment by neilboyd
on 13 Aug 2014 at 12:37
- Changed state: MovedToGithub
from osmdroid.
Related Issues (20)
- Offline Map simply does not work! HOT 3
- BoundingBoxE6 contains method has unexpected behaivour HOT 2
- Add ability ta change MyLocationNewOverlay icons HOT 1
- Low memory exception
- Transparent MBTiles
- Path Overlay drawn incorrect
- minimap rotating error HOT 1
- Issue loading previously created tiles from MapquestOSM folder
- I can't display any map, only empty squares HOT 2
- image layout HOT 1
- incomplete map is shown HOT 1
- Constantly loading offline tiles HOT 2
- MyLocationNewOverlay memory leak on using enableMyLocation HOT 4
- empty tiles download
- Delete selected area cache.
- [deleted issue]
- no HOT 1
- Default image tiles in place for null maptiles because there is no tile for that zoom level .
- NullPointer exception while try to draw a quite big polygon
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