Comments (3)
Most of the build errors are due to treating warnings as errors with the /WX
argument, which i think it's excessive. I propose removing that argument altogether.
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I haven't tried building in Windows yet. I'll have to look into this later and also make sure the testbed project builds together with Bgfx.
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Sorry for not providing an update on this in over 3 months... I have tried building on Windows a while ago but I failed 😅. I decided to not spend any more time trying and moved onto more productive things. Though as I work towards wrapping up the first 0.1.0 release, this is an issue I will address soon.
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Related Issues (20)
- double precision HOT 1
- Unable to build in VS2019 HOT 2
- Update Conan to use Edyn 1.1.0 & ENTT 3.10.3 HOT 1
- Collision Failure between Dynamic and Static Entity HOT 2
- error compiling Edyn using latest entt:x64-windows from vcpkg.io HOT 1
- compile issue HOT 1
- edyn::detach doesn't properly cleanup added systems
- make_rigidbody shape is not optional HOT 1
- add on_destroy_aabb in broadphase to allow detaching/changing shapes of a rigidbody. HOT 13
- registry_operation does not preserve the order of operations in async mode compared to the same operations in sync HOT 2
- A lot of warnings when building with msvc HOT 1
- Crash when destroying a rigidbody entity. HOT 4
- Issue with rigidbody_set_kind HOT 1
- set_rigidbody_kind issue still happening
- attach/detach issue HOT 3
- rigidbody_set_kind in async mode HOT 1
- Crash `Assertion `is_power_of_two(mod)' failed.`
- Add ability to select capsule axis HOT 3
- Having difficulty compiling (clang on linux) HOT 4
- `error: call to non-‘constexpr’ function ‘edyn::vector3 ` HOT 2
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