Comments (7)
This means you have to configure the game to use the sticks of the Vita. Games usually allow that remapping.
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is it possible to run with Playstation TV or are you working on it?
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It's not currently possible since the PSTV doesn't support generic USB gamepads. It would be possible by patching the PSTV OS with a plugin.
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Does there exist a plugin that can be patched on PSTV OS ?
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No, somebody has to program it. This is what should be used: https://github.com/vitasdk/vita-headers/blob/master/include/psp2/usbd.h
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Ok i will wait and see if the plugin comes for vita tv OS.
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Vixen could be the missing component to this
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Related Issues (20)
- Error 0x80243002 in the vpk HOT 11
- Do you add the ability to use the touchpad in the back? HOT 1
- Version number wrong in LiveArea art HOT 1
- Device gets recognized as a controller but doesn't work
- It doesn't work on usb 3.0
- Congrats by excellent idea forever thanks
- POSSIBLE solution on comment/Works fine for a couple momments, then gets disconnected and recognized as normal Vita. HOT 1
- It has to be loaded very early - error at startup
- Not Working HOT 2
- turns off at startup HOT 2
- Not Responsive in Games HOT 4
- Source code for vitastick 0.6 HOT 1
- Turn off UVC on startup / back on at exit? HOT 1
- Broken Default Mapping, please fix! [Android/Bug] HOT 2
- psvita turns off when I start VitaStick HOT 3
- can someone compile this for me, i tried several times HOT 1
- Reducing the clock/current apparently makes it not work on USB 3.0 HOT 16
- Issue while installing HOT 1
- Consider adopting Xinput control mapping as standard HOT 1
- Weird Glitch HOT 1
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