Comments (1)
Actually that particular animation functionality is not yet complete enough to link that example - I need to find a way to animate the up
vector on the Camera's Lookat transform with respect to the curve.
At the moment, only the Lookat's eye
and look
are being tweened along the curve, with up
remaining pointed in its initial direction, so the up
can become non-orthogonal with respect to eye
and look
, which is bad news for various Camera movements that depend on that orthogonality (for example KeyboardPanCamera, which pans along eye
, look
and up
).
I'll probably copy how THREE.js animates up
on their curves.
from xeogl.
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from xeogl.