Comments (9)
So, I tried the latest beta GPU drivers and I think I got some progress in it
I got VK_ERROR_OUT_OF_HOST_MEMORY. Seems that a driver problem again because even in Task Manager there's a 1MB of dedicated GPU memory
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Yep, so, closed until driver will be fixed
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Yep, so, closed until driver will be fixed
Actually there's an experimental fork with Adreno support, you can find it if you are not afraid to use test unstable builds.
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We don't support arm devices.
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Really tragic! Think of all the SBCs that can really do with a boost...
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We had Android support in one test build for a short time and quickly deleted it again. The reasoning is complex, but to keep it simple - we were getting attention from the android community, which mostly consists of children (you can figure out the rest of the story yourself). It's also extremely hard to maintain arm, because many vendors have broken/outdated drivers.
from vulkanmod.
We had Android support in one test build for a short time and quickly deleted it again. The reasoning is complex, but to keep it simple - we were getting attention from the android community, which mostly consists of children (you can figure out the rest of the story yourself with this). It's also extremely hard to maintain arm, because many vendors have broken/outdated drivers.
I agree with it. I tested Vulkan 1.2 in Godot-based game and it didn't start at all so probably problem is my Vulkan Hardware Driver. But I can't still understand how to launch Minecraft with VulkanMod and Microsoft Compatibility Pack. As I see, DirectX 12 is much more stable on my device and Microsoft Compatibility Pack can just translate D3D12 to Vulkan 1.2.. So, is there any chance that it will be realized and fixed in future or can I just select render device somehow? Thanks for your answer <3
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We have a device selector in the settings, try changing the device in the configuration files.
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I think this can be closed, there is not much we can do for you if that is the case.
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Related Issues (20)
- Render distance past 32 HOT 2
- Toggling Fullscreen can crash the game HOT 4
- Minimal View Bobbing HOT 2
- Windowed FullScreen Mode can not with "Windows Hardware-Accelerated GPU Scheduling feature" HOT 1
- [Bug]Rendering error with Journeymap. HOT 1
- Error -1 HOT 4
- VulkanMod incompatible with WATERFrAMES HOT 1
- Support all Prism Launcher CPU Architectures HOT 2
- Incompatible with `Remove Reloading Screen` after after 0.4.6 HOT 1
- Ray tracing support
- Valkan mod 0.4.7: When moving the mouse to an interface that is not in Minecraft, clicking on this place will cause the Minecraft interface to shake severely HOT 5
- VulkanMod crashes with EMF because of an overwrite mixin. HOT 1
- MacOS Crash HOT 3
- Vulkanmod crash with Axiom
- Litematica Schematic crashes with Vulkanmod
- VulkanMod_1.20.1-0.3.2 RebornCore-5.8.7 conflict
- conflict RebornCore-5.8.7 VulkanMod_1.20.1-0.3.2
- Render (up)scaling HOT 2
- VulkanMod crashes minecraft on Prism launcher Flatpak version HOT 4
- vulkanmod refreshing the chunks when high render distance
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