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h3nda avatar h3nda commented on September 13, 2024 1

So, I tried the latest beta GPU drivers and I think I got some progress in it

I got VK_ERROR_OUT_OF_HOST_MEMORY. Seems that a driver problem again because even in Task Manager there's a 1MB of dedicated GPU memory
image

Log: https://mclo.gs/wptWByb

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h3nda avatar h3nda commented on September 13, 2024 1

Yep, so, closed until driver will be fixed

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Felix14-v2 avatar Felix14-v2 commented on September 13, 2024 1

Yep, so, closed until driver will be fixed

Actually there's an experimental fork with Adreno support, you can find it if you are not afraid to use test unstable builds.

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NXTler avatar NXTler commented on September 13, 2024

We don't support arm devices.

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bagong avatar bagong commented on September 13, 2024

Really tragic! Think of all the SBCs that can really do with a boost...

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NXTler avatar NXTler commented on September 13, 2024

We had Android support in one test build for a short time and quickly deleted it again. The reasoning is complex, but to keep it simple - we were getting attention from the android community, which mostly consists of children (you can figure out the rest of the story yourself). It's also extremely hard to maintain arm, because many vendors have broken/outdated drivers.

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h3nda avatar h3nda commented on September 13, 2024

We had Android support in one test build for a short time and quickly deleted it again. The reasoning is complex, but to keep it simple - we were getting attention from the android community, which mostly consists of children (you can figure out the rest of the story yourself with this). It's also extremely hard to maintain arm, because many vendors have broken/outdated drivers.

I agree with it. I tested Vulkan 1.2 in Godot-based game and it didn't start at all so probably problem is my Vulkan Hardware Driver. But I can't still understand how to launch Minecraft with VulkanMod and Microsoft Compatibility Pack. As I see, DirectX 12 is much more stable on my device and Microsoft Compatibility Pack can just translate D3D12 to Vulkan 1.2.. So, is there any chance that it will be realized and fixed in future or can I just select render device somehow? Thanks for your answer <3

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NXTler avatar NXTler commented on September 13, 2024

We have a device selector in the settings, try changing the device in the configuration files.

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NXTler avatar NXTler commented on September 13, 2024

I think this can be closed, there is not much we can do for you if that is the case.

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