Comments (2)
To get around this mod work on Linux
- Go to https://github.com/google/shaderc and download the Linux build.
- Inside the .zip file go to
/install/lib/ take the libshaderc_shared.so.1
extract it to somewhere and rename it toshaderc.so
- After that go to
/tmp/lwjgl.../3.2.2-SNAPSHOT/
createlibwindows
folder and keep creating until you created like this/tmp/lwjglbayu/3.2.2-SNAPSHOT/libwindows/x64/org/lwjgl/shaderc/
after that pull theshaderc.so
file into theshaderc
folder - Go to https://www.lwjgl.org/browse/release/3.2.2/linux/x64 and download liblwjgl.so and then put it into
/tmp/lwjg.../3.2.2-SNAPSHOT/
I think this should fix the error you're having, let me know if you're still having trouble.
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This fixed this issue for the user on discord.
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Related Issues (20)
- Windowed FullScreen Mode can not with "Windows Hardware-Accelerated GPU Scheduling feature" HOT 1
- [Bug]Rendering error with Journeymap. HOT 1
- Error -1 HOT 5
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- Support all Prism Launcher CPU Architectures HOT 2
- Incompatible with `Remove Reloading Screen` after 0.4.6 HOT 1
- Ray tracing support
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- VulkanMod crashes with EMF because of an overwrite mixin. HOT 1
- MacOS Crash HOT 5
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- Render (up)scaling HOT 3
- VulkanMod crashes minecraft on Prism launcher Flatpak version HOT 4
- vulkanmod refreshing the chunks when high render distance HOT 2
- Leaf decay causes visual glitches HOT 1
- Crash with Mod Create
- [Request]: Lower resolution for Retina displays HOT 3
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