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JayFoxRox avatar JayFoxRox commented on September 23, 2024 2

Yes, I assume nkpatcher also does that; it should probably still be patched in the kernel (which would assign those flags instead of checking for them).

The DXT could update flags after loading it, but it's probably easier to just patch the kernel to patch the XBE; that way, the DXT (including it's headers and patcher code) can be unloaded as quickly as possible (keep memory usage low).

from xboxdev.

LukeUsher avatar LukeUsher commented on September 23, 2024

Keep in mind that the Region and Media check are also performed by the running title in later XDK revisions, so even though the kernel can load an Xbe, that doesn't mean it will run:

It is for this reason that Cxbx-R patches the Certificate to update the Region and Media Flags, see:
https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/blob/e9afda2f0a7a4c33f028a019f096a153057effd9/src/core/kernel/init/CxbxKrnl.cpp#L137

Before this, we had an issue where only games using early XDKs would boot, unless they were externally patched.

from xboxdev.

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