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wzhhh123's Projects

filament icon filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

fpssample icon fpssample

A first person multiplayer shooter example project in Unity

glfw icon glfw

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

imgui icon imgui

Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

mini3d icon mini3d

3D Software Renderer in 700 Lines !!

miniengine icon miniengine

Piccolo (formerly Pilot) – mini game engine for games104

nori icon nori

Nori: an educational ray tracer

ogre icon ogre

scene-oriented, flexible 3D engine

openexr-1 icon openexr-1

OpenEXR is a high dynamic-range (HDR) image file format for use in computer imaging applications, originally developed by Industrial Light & Magic, now a part of the Academy Software Foundation.

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

pbrt-v2 icon pbrt-v2

Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

ue4-gameworks-4.19.2 icon ue4-gameworks-4.19.2

Master branch contains Blast, Flow, TXAA3, VXGI2, HBAO+, Hairworks and Flex 1.2 integrated into UE4 4.19.2 //Development currently on hold, no free time

viry3d icon viry3d

Cross platform 2D and 3D game engine in C++.

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