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wuyping's Projects

agentgpt icon agentgpt

🤖 Assemble, configure, and deploy autonomous AI Agents in your browser.

alg_marchingcubes_gpu icon alg_marchingcubes_gpu

ALG_MarchingCubes_GPU is an isosurface extraction plug-in for Grasshopper using Marching Cubes algorithm on GPU.

alg_metaballs3d icon alg_metaballs3d

ALG_Metaballs is an plug-in to generate 3d metaballs for Grasshopper using Marching Cubes algorithm on CUDA GPU

angrybots_ecs icon angrybots_ecs

The DOTS project used for the presentation Converting Your Game to DOTS

assetstudio icon assetstudio

AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

auto-gpt icon auto-gpt

An experimental open-source attempt to make GPT-4 fully autonomous.

autolod icon autolod

Automatic LOD generation + scene optimization

bepuphysics1int icon bepuphysics1int

Pure C# deterministic fixed-point 3D real time physics simulation library

blender_mmd_tools icon blender_mmd_tools

mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.

boatattack icon boatattack

Demo Project using the Universal RP from Unity3D

box2d icon box2d

Box2D is a 2D physics engine for games

bullet3 icon bullet3

Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

bulletsharpunity3d icon bulletsharpunity3d

A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d

cats-blender-plugin icon cats-blender-plugin

:smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more

cc3_unity_tools_hdrp icon cc3_unity_tools_hdrp

Package for importing and auto setup of Character Creator 3 and iClone character exports.

chatgpt icon chatgpt

🔮 ChatGPT Desktop Application (Mac, Windows and Linux)

dots-training-samples icon dots-training-samples

Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.

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