Name: WojtekPachowiak
Type: User
Bio: graphics, shaders, audio, math, art
ππ
Location: PoznaΕ, Poland
Blog: https://wojtekpachowiak.github.io/
WojtekPachowiak's Projects
1D Cellular Automata with Matplotlib visualisation.
OpenGL Graphics Engine in Python ( Pygame, ModernGL )
AQAS logic system implementation
saving Blender scripts so I don't forget them!
Ready to use .bvh animation format parser.
Chrome Extensions Samples
cubic splines interpolation visualized using matplotlib
Retro consoles/chips emulators
IN PROGRESS: Gameboy emulator written in Python
Python implementation of Hack Audio (Eric Tarr) code and concepts.
K-means on Iris dataset in Python
Assembler made in C# as part of the project 6 of Nand2Tetris course
Link to my p5.js profile
PS1 dithering (GLSL shader or Python script)
This repository contains example on how to deploy to google cloud run
I calculate vector representations of propositions from US2016D1Reddit corpus. I then calculate semantic similarity. Finally I try to create a neural network which predicts whether propositions are premise-conlusions pairs.
Snake game done in Pygame
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
The code of games I've made or I'm making. They might not be complete.
I webscrap articles from Wikipedia's "Anthropology" and "Quantum Mechanics" categories. I preprocess the data and try to fit them using binary classification model.