Comments (3)
It sounds like a reasonable adjustment to the overall algorithm, although I am not sure to what extent inverting these two steps affects the final performance. Did you run any experiments that might quantify that?
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I got some bad cases on fast moving objects. It highly overlaps with predicted bounding box but has zero IOU with previous frame bounding box. Matching before predict() causes id switch in this situation.
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I did some tests and there seems to be a minor improvement, so I merged the fix to master.
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Related Issues (20)
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