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WillPower3309 avatar WillPower3309 commented on September 5, 2024 1

Haha I had to laugh at the dialogue, good on you for messaging about it

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WillPower3309 avatar WillPower3309 commented on September 5, 2024 1

Could do something similar but with wlr_scene_buffer_set_effects? Then everything else could be identical, compositors would only need to call that function

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ErikReider avatar ErikReider commented on September 5, 2024 1

We should also be able to pass global args to the fx_renderer. One example would be a blur toggle

Has this landed in tinywl main branch?

No. Just a reminder that we have to add this functionality :)

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WillPower3309 avatar WillPower3309 commented on September 5, 2024 1

We should also be able to pass global args to the fx_renderer. One example would be a blur toggle

I'm actually not sure about this. In the SwayFX implementation, fx_renderer has no knowledge of config values, and I'm wondering if we should keep it like that for scenefx. It would simplify things a bit if we just blurred windows when specifically told, and had the compositor handle always telling us to blur if a global setting is set

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WillPower3309 avatar WillPower3309 commented on September 5, 2024 1

Let's bring the deco_data_temp branch into a PR and we can iterate from there

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ErikReider avatar ErikReider commented on September 5, 2024

Seems like it's already been done (the opacity bit) 😅

https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4145

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ErikReider avatar ErikReider commented on September 5, 2024

We should also be able to pass global args to the fx_renderer. One example would be a blur toggle

from scenefx.

Shinyzenith avatar Shinyzenith commented on September 5, 2024

We should also be able to pass global args to the fx_renderer. One example would be a blur toggle

Has this landed in tinywl main branch?

from scenefx.

ErikReider avatar ErikReider commented on September 5, 2024

We should also be able to pass global args to the fx_renderer. One example would be a blur toggle

I'm actually not sure about this. In the SwayFX implementation, fx_renderer has no knowledge of config values, and I'm wondering if we should keep it like that for scenefx. It would simplify things a bit if we just blurred windows when specifically told, and had the compositor handle always telling us to blur if a global setting is set

Aaah, very true! A global would be kinda redundant if it already knows that it has to blur. How are we gonna tackle this? Use the method that's used in the deco_data_temp branch or something else?

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