Comments (9)
Haha I had to laugh at the dialogue, good on you for messaging about it
from scenefx.
Could do something similar but with wlr_scene_buffer_set_effects
? Then everything else could be identical, compositors would only need to call that function
from scenefx.
We should also be able to pass global args to the fx_renderer. One example would be a blur toggle
Has this landed in tinywl main branch?
No. Just a reminder that we have to add this functionality :)
from scenefx.
We should also be able to pass global args to the fx_renderer. One example would be a blur toggle
I'm actually not sure about this. In the SwayFX implementation, fx_renderer has no knowledge of config values, and I'm wondering if we should keep it like that for scenefx. It would simplify things a bit if we just blurred windows when specifically told, and had the compositor handle always telling us to blur if a global setting is set
from scenefx.
Let's bring the deco_data_temp branch into a PR and we can iterate from there
from scenefx.
Seems like it's already been done (the opacity bit) 😅
https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4145
from scenefx.
We should also be able to pass global args to the fx_renderer. One example would be a blur toggle
from scenefx.
We should also be able to pass global args to the fx_renderer. One example would be a blur toggle
Has this landed in tinywl main branch?
from scenefx.
We should also be able to pass global args to the fx_renderer. One example would be a blur toggle
I'm actually not sure about this. In the SwayFX implementation, fx_renderer has no knowledge of config values, and I'm wondering if we should keep it like that for scenefx. It would simplify things a bit if we just blurred windows when specifically told, and had the compositor handle always telling us to blur if a global setting is set
Aaah, very true! A global would be kinda redundant if it already knows that it has to blur. How are we gonna tackle this? Use the method that's used in the deco_data_temp
branch or something else?
from scenefx.
Related Issues (20)
- refactor(chase): Rebase fx_renderer on wlroots-0.17.0 wlr_renderer HOT 2
- refactor(chase): As part of wlroots-0.17.0 chase, also chase swayfx blur improvements HOT 1
- Wlroots version requirement ? HOT 1
- Example tinywl : missing headers ? HOT 8
- Shadows not being damaged properly
- Allow for setting per surface corner rounding
- Add effects to wlr_scene_rect
- Update to wlroots 0.17.2 HOT 1
- The example of tinywl becomes weird. HOT 6
- missing "render/fx_renderer/shaders.h" on "/usr/include/scenefx/render/fx_renderer/fx_renderer.h" HOT 1
- Blur causes purple tint to originally black background HOT 1
- Branding and README HOT 5
- stencil free shadows
- Fix some issues affecting compositor usage HOT 1
- Add border drawing functionality
- Fail to compile with wlroots 0.17.1 (scenefx 0.1) HOT 1
- Failed to compile: error: unknown type name ‘PFNGLGETINTEGER64VEXTPROC’ HOT 2
- Wlroots 0.18
- How use it ? HOT 3
- Support user defined shaders HOT 2
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from scenefx.