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Cbrad24 avatar Cbrad24 commented on August 15, 2024

Probably easier to use pastebin for that. There doesn't seem to be any changes to the holoScale stuff besides the fact it now uses net library ( unless net lib is rounding to some extent maybe? ). Either way I can't see why you shouldn't be able to scale under 0.4.

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evil128 avatar evil128 commented on August 15, 2024

its very use full and ill show u screesnshots. its the same e2 in bouth cases.

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Nebual avatar Nebual commented on August 15, 2024

This is a fine place for such concerns, probably even feature requests, though yes please use pastebin for large pastes.

It would appear net.WriteVector is not as accurate as 3x net.WriteFloat (23 bits of precision vs 32). I would say this is unacceptable for holo scales, so I'll switch over to floats in my next commit. (the umsg system used 32bit floats)

Thanks for your report!

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evil128 avatar evil128 commented on August 15, 2024

This is how it look from far away:
http://steamcommunity.com/sharedfiles/filedetails/?id=105750443

This is the "new" system with net libeary:
http://steamcommunity.com/sharedfiles/filedetails/?id=105750635
http://steamcommunity.com/sharedfiles/filedetails/?id=105750642

This is the one I'm talking about:
http://steamcommunity.com/sharedfiles/filedetails/?id=105750429
http://steamcommunity.com/sharedfiles/filedetails/?id=105750420

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evil128 avatar evil128 commented on August 15, 2024

Its 100 holos created with decreasing scale. started at 0.4 (smallest for new system). I think its because the old holograms used double instead of integer. But the results are impressiv tought. With this accuracy u can do amazing stuff like dashboards or gear sets.

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evil128 avatar evil128 commented on August 15, 2024

Oh i just saw that command :D thanks a lot for changing it back. ;) I hope I'm not the only one who's very happy about this change ^_^

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evil128 avatar evil128 commented on August 15, 2024

thanks man :3

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Nebual avatar Nebual commented on August 15, 2024

Hah, funny E2 for showing it off! Thanks for your efforts.
I notice theres also net.WriteDouble, which would double the size/accuracy of all vectors sent to clients (relative to the umsg system and my new commit). Unlikely necessary, we'll see.

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evil128 avatar evil128 commented on August 15, 2024

No problem. I'm happy if I was able to help. Oh and almost forgot, holoModelAny works fine with the 3x float.

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Divran avatar Divran commented on August 15, 2024

It was the same thing before. It used usermessage vectors, and I had to change to 3 usermessage floats to get the accuracy.
just saying

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evil128 avatar evil128 commented on August 15, 2024

I know. But i was happy that is was so accurate, and then suddenly BOOM gone ^^ Great idea with the 3 floats btw

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