Comments (1)
If you would've just added what I said to in #43 it could've been merged.
The only problem is cl_init and shared aren't being sent to the client, as such when the game tries to open them to be included it can't because the client doesn't have them.
from wire-extras.
Related Issues (20)
- Gui Wiring tool breaks game HOT 8
- Advanced HUD Indicator Broken
- holoSetPose constantly flashing pose parameter HOT 8
- Upload to workshop HOT 1
- <text> is broken HOT 5
- Directional Radios don't duplicate correctly HOT 1
- Directional Radios don't save tx mode when duped HOT 2
- After "E2 Compiler Rewrite" commit to wiremod, a Lua error started appearing. HOT 1
- `ray<Thing>Intersection()` returns bool if ray didn't hit <thing>, leading to errors HOT 2
- Dupe port error
- selfchanger Error
- NWBeam dependencies.
- Field generator tends to break the physics engine when given huge values HOT 2
- [Suggestion] Holo anim with negative playback numbers?
- Port ftracers and stcontrollers to the official wire
- Remove gui Panel Test adv HOT 4
- SendLua notifications need to be refactored HOT 2
- Someone put a backdoor in your add-on and is hosting it on workshop HOT 1
- Whitelist compliance required
- Fixing Modular Panels (GUI Panels)
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from wire-extras.