Comments (1)
In order to jitter the origin of a light (say, if there's a flickering
fire), the finest grain you can have is moving the origin by a whole tile
in some direction. Doing that causes some ugly artifacts, especially when
there is a flickering light right next to an opaque cell:
frame 1, origin at the centre of 'f'
.....
.....
....
...f#
....#
....#
...#
frame 2, origin one tile north of 'f'
.....
.......
.......
.......
...f###
....#
...#
When the animation flicks quickly between these two frames (and the effect
is even more noticeable with a larger radius), a rather jarring effect is
produced.
If you could specify the origin of the light with sub-tile granularity,
this problem could be avoided.
Original comment by [email protected]
on 19 Jun 2008 at 11:00
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