π Hi, Iβm Art
As a passionate Software Developer, I find myself uniquely positioned at the intersection of low-level hardware interaction and high-level application development. With a solid foundation in computer science principles and a fervent drive to explore the intricacies of technology, I have cultivated a skill set that spans the full spectrum of software engineering. My journey has been marked by a deep-seated interest in embedded systems, where the challenge of optimizing performance within constrained environments fuels my motivation. Concurrently, my enthusiasm extends to full-stack development, where I thrive on crafting end-to-end solutions that seamlessly integrate frontend elegance with robust backend functionality.
π Projects |
Languages |
Description |
Watch Dog |
C |
Code defending |
Test Summary |
C++11 |
Simple Unit Testing for small-medium projects |
Three |
|
|
π§ Problems & algos |
Languages |
Description |
Inspired By |
RCString |
C++ |
A String Class that implements copy-on-write and Reference Counting |
Scott Meyers |
Shared Pointer |
C++ |
An implementation of shared_ptr using reference counting and Pimpl Idiom |
Scott Meyers |
Lock |
C++ |
Basic Scope Lock |
RAII Scope Lock |
𧡠𧡠Multithreaded Problems |
Languages |
Description |
Bounded Buffer Problem |
|
Two |
|
Three |
|
|
π§©Design Patterns |
Languages |
Description |
Factory Design Pattern |
|
Composite Design Pattern |
|
Three |
|
|