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Wiebo de Wit's Projects

artemax.mod icon artemax.mod

Artemis is a high performance Entity System framework for games written in Blitzmax. Originally written in Java, and is a framework to manage entities in a game world.

asteroids.game2d icon asteroids.game2d

A simple Asteroids clone, written in Blitzmax, using my Game2D framework.

d71-81writer.c128 icon d71-81writer.c128

D71 and D81 image writer tool for use with the 1541Ultimate 2 or 2+. Commodore 128 version.

d71-81writer.c64 icon d71-81writer.c64

1541 ultimate 2 write tool for D71 and D81 disk image files. Commodore 64 version.

examples.c128 icon examples.c128

Examples and tests for programming the Commodore 128 and its features.

game2d.mod icon game2d.mod

Game2D is a 2d game engine for Blitzmax, featuring states, entities, and much more.

grid2d.mod icon grid2d.mod

a 2d grid for applications and games for the Blitzmax language

guide icon guide

GUIde is a GUI form editor for Blitzplus and Blitzmax. This source is for Blitzplus.

m65_kickasm_macros icon m65_kickasm_macros

A set of pseudocommands for KickAssembler to allow you to use all the 45GS02 instructions.

quadtree.mod icon quadtree.mod

The Quadtree module for Blitzmax allows the creation of quadtrees, nodes and items.

scramblernd.game2d icon scramblernd.game2d

This is the complete Blitzmax source to ScrambleRND, using Game2D as its framework.

unittest.monkey icon unittest.monkey

Unittest module for Monkey. Test your application before implementing it!

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