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Karl Bennett's Projects

boostbot icon boostbot

Example of a Rocket League bot implemented in C#

cgra350-project-tree-model-generation icon cgra350-project-tree-model-generation

This is what I made for the Computer Graphics project in The Victoria University of Wellington's CGRA350 course. The course is over and I am now working on making the trees single meshes instead of multiple cylinders on the Single-Mesh branch.

chess icon chess

I am creating a human player only chess game to get some experience using C++

chess_autochess icon chess_autochess

I am making an Auto Chess style game using the chess pieces and board. I am going to document my progress as I first make chess and then Auto Chess.

dust icon dust

This is a game I created using Processing for the intro Computer Graphics course at Victoria University of Wellington. The initial plan for the game included more features - like correct reflection of jagged lines, a simple projectile and walls that would block those projectiles, etc.

dust-eclipse-version icon dust-eclipse-version

This is the same as the other Dust but I'm starting from scratch with eclipse as my IDE

engr101-2017 icon engr101-2017

C++ code for controlling Raspberry Pi 2s in ENGR101 during 2017 .

java-chess icon java-chess

C++ proved difficult. I will return to it but for now I will make chess in Java

momentum icon momentum

This is the group project I helped create and was leader of for Victoria University's COMP313 Computer Game Development course.

momentum3d icon momentum3d

A solo project based off the group project Momentum which can also be found under my repositories

spacious icon spacious

The Spacious game engine. An attempt at a 4D/multidimensional game engine that initially follows TheChernoProject's game engine series

test_vr_project icon test_vr_project

This is a test project to see whether I can get git reliably working with Unity

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