Comments (4)
Hi @nsw27 and thanks, I worked especially on PS3 port!
Well, you have to pay attention to not exceed #define MAX_ENTS 150 in screen first.
You have to test to help me to know..
- Try to increment MAX_ENTS 150 to X and re-compile the engine to test and report.
- Build a version for debugger. So:
open makefile and under "ifdef BUILD_WIN" comment or delete line:
STRIP =$(WINDEV)/$ (PREFIX)strip$(EXTENSION)$(TARGET) -o $ (TARGET_FINAL)
So when you build Win version you will be able to see a big exe file (~13MB).
Now set a environment variable to point to path: \tools\win-sdk\bin or simply copy exe to that directory
and the execute debbgger: gdb
then type "file OpenBOR.exe" or "target OpenBOR.exe" and the type "run".
Play to your mod and when you get the crash, you will able to see the exception into debugger console.
So then report the exception.
Thanks
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can you please explain how to compile engine. I have never done it before and do not know the step by step instructions required. I am not very technical so more detailed instructions the better :)
and thank you again for helping me, its hard to find good help these days
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I was shown by someone else how to compile engine so have been able to test engines. The issue with entities on screen cant seem to be resolved at this stage so I guess this can be closed.
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