Comments (2)
Basic collision is working between players and barrels. For projectile collision we need to have bullets spawned on the server, and client should rely on it.
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Done. (Note: Some collision related systems are still running on the client)
from westiny.
Related Issues (20)
- Player sprite scaleup to 32x32
- Bullet spread
- Weapon pellet
- Reload on `Reload` input HOT 1
- Segfault at client HOT 2
- Black window on startup of client HOT 7
- Add feature list to README
- Add ammo pickup
- Add health pickup
- Server - Projectile collision system HOT 1
- Server - Lifespan system HOT 1
- Server - Shooter system HOT 1
- Server - Health system HOT 1
- Server - Death system HOT 1
- Server - Respawn System HOT 1
- Server - Entity delete broadcaster system HOT 1
- Server - load weapon details from ron file
- Server - Reload system HOT 1
- [bevy_port] Cannot shoot when not reloading really
- When a player dies, all the clients panic
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from westiny.