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Nick McDonald's Projects

c-embed icon c-embed

Naturally embed read-only filesystems into C99-C++20 w. a single header, zero dependencies and zero modifications to your code

code icon code

Code accompanying The Lattice Boltzmann Method: Principles and Practice

coherentpointdrift icon coherentpointdrift

Single-Header Reference Implementation of Rigid Coherent Point Drift in C++ / Eigen3 in < 80 LOC

ctom icon ctom

c++20 compile-time object-models and data serialization

delaunator-cpp icon delaunator-cpp

A really fast C++ library for Delaunay triangulation of 2D points

dima icon dima

zero dependency commandline dimensional analysis tool for unit conversion and consistency validation

eigenbingham icon eigenbingham

Bingham Distribution Directional Statistics Library in Eigen3 / C++17

eigenoperator icon eigenoperator

Generate nD Finite Difference / Lagrange Interpolation / Quadrature Matrix Operators for Eigen, with arbitrary orders and nodes

fastnoiselite icon fastnoiselite

Fast Portable Noise Library - C# C++ C Java(Script) HLSL GLSL

iterative-closest-point icon iterative-closest-point

Implementation of the iterative closest point algorithm. A point cloud is transformed such that it best matches a reference point cloud.

joycon- icon joycon-

Joycon API / Driver for C++ on Unix. Example program with Joycon Mouse

neuralnet icon neuralnet

Just a repo where I play around with neural networks

simpleerosion icon simpleerosion

Simple C++ implementatoin of particle-based hydraulic erosion on a square grid

simplewinderosion icon simplewinderosion

Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation

snowing icon snowing

WP plugin to make it snow on your blog

soilmachine icon soilmachine

Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

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