Comments (1)
This approach finally occurred to me: It does what I wanted to do above:
const std = @import("std");
const webui = @import("webui");
var nwin: webui = undefined;
var nwin2: webui = undefined;
pub fn main() !void {
// create two new windows
nwin = webui.newWindow();
nwin2 = webui.newWindow();
_ = nwin.bind("", events);
_ = nwin2.bind("", events);
// show the 1st window's content:
_ = nwin.show("<html><head><script src=\"/webui.js\"></script></head> Hello World ! </html>");
// wait ALL window exits
webui.wait();
webui.clean();
}
fn events(e: webui.Event) void {
// This function gets called every time
// there is an event
std.debug.print("Event. \n", .{});
switch (e.event_type) {
.EVENT_CONNECTED => {
std.debug.print("Connected. \n", .{});
},
.EVENT_DISCONNECTED => {
std.debug.print("Disconnected. \n", .{});
const win = e.getWindow();
if (win.window_handle == nwin.window_handle) {
std.debug.print("1st Window handle match, it's closed. \n", .{});
// so, show the 2nd window:
_ = nwin2.show("<html><head><script src=\"/webui.js\"></script></head> Hello AGAIN World 2 ! </html>");
}
},
else => {},
}
}
from webui.
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