waternine9's Projects
The internal workings of the game Arcade Maniac
At last, a good engine.
Comes with a rendering API made for high-perf pathtracing
CPU only!
A programming language that aims to be an improved C.
CPU shading language
You can't break the blocks, but everything else is good
AI-based perfect and fast brainfuck optimizer
A raytracer I made in cuda
Fake Assembly
A fast math library, using SIMD and GPGPU
FPHS Programming Club is a... uh... umm... programming club.
WIP GLSL 330 interpreter implemented in freestanding C
Some OS
64-bit 4-level paging example to go into long mode
A realtime raytracer I am making to make games with in C++
A simple, no-bullshit rigidbody engine
A rope simulation project I am working on!
Sesame Compiler for Scratch3
Software Implementation of OpenGL 3.3 spec
A 3D game engine in C.
Taiyou Script Engine is a Script-Base Game Engine made with c# and monogame!
A project where I attempt to recreate Terraria
A simple OS
A little side-project hobby OS
An OpenGL powered version of TheOS
my little C library of useful stuff
A bootloader which loads PS/2 mouse and keyboard, 24-bpp VESA VBE (any resolution), has an ATA driver which works for all ATA drives
My Untitled OS and Kernel
My VGA driver, initializes 16 color 640x480 graphics and provides utilities