Comments (2)
Why do you want to import it into Unity? Because, assuming you want to have it 'natively' (and not just solve it by loading a Java wrapper into Unity), that's going to be a lot of work.
If you want to study Unity, I recommend other projects, that are already made for Unity.
If you want to mod this game, I recommend you to just mod it as-is. There are many other mods, and Java isn't that difficult, so you should be able to figure that out.
If you want to port the game to other systems, you could try using libgdx instead of Unity.
If you really want to import it in Unity, without using some sort of Java executer, I can think of no other way than just translating the files. What you have to keep in mind, though, is that the world editor of Unity would not really work, as most floors are completely randomly generated. So I doubt using Unity will make modding any easier.
Anyway, if you have further questions, you can always poke me. For in the future: I doubt this is the best place to ask this kind of question.
from pixel-dungeon.
ok, i just thought it might be easier to add items through there, will use java though
from pixel-dungeon.
Related Issues (20)
- java: package android.opengl does not exist
- Specify in README.md the list of languages into which the Pixel Dungeon is translated HOT 2
- [Bug] Google Play games logins no longer work
- i can not build this project HOT 1
- Camera freeze bug
- bug : corpse dust (level 7)
- scrolls don't burn HOT 2
- Convert to apk HOT 1
- Throwing seed from backpack to alchemy pot breaks HOT 1
- Getting stuck HOT 4
- Resizing Window After Crippling Fall Duplicates Damage HOT 1
- Linux: pixel-dungeon does not start on steam HOT 1
- Blockchain rogue-like integration?
- ...
- Comments, kinda lacking HOT 2
- Closed
- Wand of Avalanche activating unseen Summoning Trap = game crash
- Unconventional Ports HOT 2
- Can't run jar on linux mint 20 64 bit. HOT 1
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from pixel-dungeon.