Comments (6)
Thanks. We used the "Debug" build. After switching to Release build, it works great.
We fixed some issues and added some utility methods when we're trying to run a WEBGL game using wasm3. We will try to make some clean PRs soon or later.
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Tail recursion is supported on ARM (starting with Cortex M3), but maybe we need to check what exactly is produced by iOS toolchain.
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@kgdev are you sure you're running the Release build?
What iPhone version you're using and what numbers (time elapsed) do you get?
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@kgdev on iPhone 8 and release build:
Which looks like a pretty good result.
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I added some docs to clarify that Release
build needs to be selected manually: https://github.com/wasm3/wasm3/blob/master/platforms/ios/README.md
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Cool. Glad that helped! Be sure to check out the latest version ;)
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Related Issues (20)
- memory leaks in Read_utf8
- Invalid Memory Read/Deref
- Program(wasm3) DoS
- Segmentation fault due to illegal write access
- Issue for running code on raspberry pico
- [Security] Out-of-Bound Memory Write on "op_CopySlot_64" Function
- [Security] Out-of-Bound Memory Read on "op_Select_f32_ssr" Function
- [Security] Out-of-Bound Memory Read on "op_Select_i64_ssr" Function
- [Security] Out-of-Bound Memory Write on "op_SetSlot_i64" Function
- [Security] Out-of-Bound Memory Read on "op_MemCopy" Function
- [Security] Out-of-Bound Memory Read on "RemoveCodePageOfCapacity" Function
- [Security] Heap Buffer Overflow on "op_SetSlot_f64" Function
- [Security] Out-of-Bound Memory Read on "op_Select_f64_rsr" Function
- [Security] Stack Overflow on "op_Entry" Function
- [Security] Out-of-Bound Memory Read on "op_Select_i64_srs" Function
- [Security] Out-of-Bound Memory Read on "op_Select_f32_rsr" Function
- [Security] Out-of-Bound Memory Read on "Environment_ReleaseCodePages" Function
- [Security] Global Buffer Overflow on "PreserveRegisterIfOccupied" Function
- [Security] Out-of-Bound Memory Read on "main" Function
- [Security] Heap Buffer Overflow on "DeallocateSlot" Function
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