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Comments (12)

Anoyomouse avatar Anoyomouse commented on June 14, 2024 1

Just to close off this properly, the update has been pushed to the mod portal and is now available for all!

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olitologie avatar olitologie commented on June 14, 2024

Yes, please. I tried to modify the info.json (sometimes it works with old mods), but it doesn't work :(

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dgw avatar dgw commented on June 14, 2024

Yes, it will. I don't know if @Anoyomouse is actively working on any mods these days, but when I get home (currently out of town) I should be able to give updating the mod a go. It'll be a good time to take care of the research rebalances that were requested, too.

@olitologie Can you be more specific about what doesn't work? I can do some research into the issues while I'm still traveling, and be more prepared to hit the ground running when I return.

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olitologie avatar olitologie commented on June 14, 2024

@dgw Ofcourse. I changed the file and folder name from Warehousing v15_0.0.14.zip to Warehousing v16_0.0.14.zip and in the info.json from

"name": "Warehousing v15", "factorio_version": "0.15",

to

"name": "Warehousing v16", "factorio_version": "0.16",

In most cases it works back in the days when I updated from .14 to .15.

The error from log:

0.617 Error ModManager.cpp:1023: Error while loading entity prototype "warehouse-basic" (container): Key "icon_size" not found in property tree at ROOT.container.warehouse-basic Modifications: Warehousing Mod

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dgw avatar dgw commented on June 14, 2024

Oh, I remember reading something about that property being required in more places now. I'll add icon_size to the list of things that definitely need to be updated, thanks!

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CoreyJ87 avatar CoreyJ87 commented on June 14, 2024

Awesome thanks guys.

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olitologie avatar olitologie commented on June 14, 2024

@dgw I'm not in lua coding but I could fixed the problem by adding icon_size = 32, to the entity.lua (also change the file path > version in path name) but got a new error:

0.906 Mods to disable:Fehler beim Laden der Mods: Error while loading entity prototype "warehouse-requester" (logistic-container): A requester-type chest with zero request slots makes no sense.
Modifications: Warehousing Mod

Hope it helps, I am in the Factorio API doc now. Maybe I find something helpfull :)

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dgw avatar dgw commented on June 14, 2024

@olitologie Yep, I started prepping a changeset earlier that adds the icon_size to all definitions in entity.lua and item.lua. I'm guessing you haven't run across any item errors yet because of the file loading order (and because Factorio bails out after the first error, I think).

When I get back to my laptop later tonight, I'll go over the logistic warehouse types looking for issues like the one you reported, then maybe put up a test build since I can't test 0.16 right now on the machine I brought along. I want to expedite this process, though, so if you have time around when I'll be back on (approximately 5 hours from now) we might connect on IRC or something to iterate faster.

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dgw avatar dgw commented on June 14, 2024

@olitologie @CoreyJ87 Can one of you test [email protected] when you get a chance and see if I missed anything? I think it's all set for 0.16, but I can't actually try it in a game until next week.

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olitologie avatar olitologie commented on June 14, 2024

@dgw I tested the basic and large warehouse and technologie. Works pretty well, thank you a lot. I will also test the logistic warehouses, but i have a new savegame and i need a little bit time to grow my base :)

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totalwar57 avatar totalwar57 commented on June 14, 2024

Thanks so much! I was trying to fix this on my own until I ran into the logistic slot problem and hit a wall. Wiki was telling me to use num_logistic_slots instead of logistic_slots_count.

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dgw avatar dgw commented on June 14, 2024

Sounds good enough for me if the test branch works for both of you.

@Anoyomouse, incoming 0.16-compatible release for upload to the mod portal…as soon as I remember what I did to package the last one, haha.

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