Comments (12)
Just to close off this properly, the update has been pushed to the mod portal and is now available for all!
from warehousing.
Yes, please. I tried to modify the info.json
(sometimes it works with old mods), but it doesn't work :(
from warehousing.
Yes, it will. I don't know if @Anoyomouse is actively working on any mods these days, but when I get home (currently out of town) I should be able to give updating the mod a go. It'll be a good time to take care of the research rebalances that were requested, too.
@olitologie Can you be more specific about what doesn't work? I can do some research into the issues while I'm still traveling, and be more prepared to hit the ground running when I return.
from warehousing.
@dgw Ofcourse. I changed the file and folder name from Warehousing v15_0.0.14.zip
to Warehousing v16_0.0.14.zip
and in the info.json
from
"name": "Warehousing v15", "factorio_version": "0.15",
to
"name": "Warehousing v16", "factorio_version": "0.16",
In most cases it works back in the days when I updated from .14 to .15.
The error from log:
0.617 Error ModManager.cpp:1023: Error while loading entity prototype "warehouse-basic" (container): Key "icon_size" not found in property tree at ROOT.container.warehouse-basic Modifications: Warehousing Mod
from warehousing.
Oh, I remember reading something about that property being required in more places now. I'll add icon_size
to the list of things that definitely need to be updated, thanks!
from warehousing.
Awesome thanks guys.
from warehousing.
@dgw I'm not in lua coding but I could fixed the problem by adding icon_size = 32,
to the entity.lua
(also change the file path > version in path name) but got a new error:
0.906 Mods to disable:Fehler beim Laden der Mods: Error while loading entity prototype "warehouse-requester" (logistic-container): A requester-type chest with zero request slots makes no sense.
Modifications: Warehousing Mod
Hope it helps, I am in the Factorio API doc now. Maybe I find something helpfull :)
from warehousing.
@olitologie Yep, I started prepping a changeset earlier that adds the icon_size
to all definitions in entity.lua
and item.lua
. I'm guessing you haven't run across any item errors yet because of the file loading order (and because Factorio bails out after the first error, I think).
When I get back to my laptop later tonight, I'll go over the logistic warehouse types looking for issues like the one you reported, then maybe put up a test build since I can't test 0.16 right now on the machine I brought along. I want to expedite this process, though, so if you have time around when I'll be back on (approximately 5 hours from now) we might connect on IRC or something to iterate faster.
from warehousing.
@olitologie @CoreyJ87 Can one of you test [email protected] when you get a chance and see if I missed anything? I think it's all set for 0.16, but I can't actually try it in a game until next week.
from warehousing.
@dgw I tested the basic and large warehouse and technologie. Works pretty well, thank you a lot. I will also test the logistic warehouses, but i have a new savegame and i need a little bit time to grow my base :)
from warehousing.
Thanks so much! I was trying to fix this on my own until I ran into the logistic slot problem and hit a wall. Wiki was telling me to use num_logistic_slots instead of logistic_slots_count.
from warehousing.
Sounds good enough for me if the test branch works for both of you.
@Anoyomouse, incoming 0.16-compatible release for upload to the mod portal…as soon as I remember what I did to package the last one, haha.
from warehousing.
Related Issues (20)
- Add Buffer Warehouse/Storehouse type HOT 2
- control click to load HOT 3
- items disappearing from storage warehouse HOT 3
- CFAN data still as only 0.15 compatible HOT 2
- Crashes Factorio 0.16.9+ HOT 5
- Fix crafting menu sorting
- Assemblers have a high cap on components for crafting HOT 4
- Storage warehouse/storehouse can't be logistic filtered
- Future? HOT 3
- Warehouse capacity rebalancing HOT 8
- Graphics overhaul tracking HOT 19
- HR pictures HOT 1
- Crash on load 0.17.43, warehouse-buffer.png HOT 3
- Upgradable capacity HOT 3
- Issue on mod load HOT 2
- Factorio 1.1.0 breaking changes HOT 1
- Enderwarehouse? HOT 3
- Power Satisfaction. HOT 2
- Request for locale Update HOT 1
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from warehousing.