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yexiannan avatar yexiannan commented on May 27, 2024

暂时将计算进度时小数点第一位后向上取整解决

static CGFloat wrPopDuration = 0.12;
static int wrPopDisplayCount = 0;
- (CGFloat)wrPopProgress {
    CGFloat all = 60 * wrPopDuration;
    int current = MIN(all, wrPopDisplayCount);
    CGFloat progress = current / all;
    return ceilf(progress * 10) / 10.f;
}

static CGFloat wrPushDuration = 0.10;
static int wrPushDisplayCount = 0;
- (CGFloat)wrPushProgress {
    CGFloat all = 60 * wrPushDuration;
    int current = MIN(all, wrPushDisplayCount);
    CGFloat progress = current / all;
    return ceilf(progress * 10) / 10.f;
}

转场动画持续时间修改无效可能跟苹果动画效果改为usingSpringWithDamping有关

from wrnavigationbar.

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