Comments (15)
Apologies. my mistake. I had skipped a step and VScode wasn't fully hooking into WSL when I booted the project.
Fixed it, and it's all working fine under WSL2 as per your original docs (after installing node etc as per MS instructions above).
Thanks for the help, sounding board helps troubleshoot. Sorry to bother you, but at least you can add some extra instructions perhaps for WIndows users now to use WSL. Microsoft actually recommends this for js development now anyway, so all good.
Looking forward to having a play with it, some great work you've done there!
You might be interested in what I want to add actually, could be a useful addition.
Haven't done three.js for a while so kind of starting from scratch again.
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Have you solved the problem yet?I ran into the same problem
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Same here, can't get the example running locally
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To my knowledge, this error happens when building on Windows.
Using the latest es-pack-js (v0.5.3 with partial Windows support) might help:
$ npm config set script-shell bash
$ npm i [email protected]
$ npm run build
Updates (2022-03-22): As of 36f0862, building three-geo on Windows should just work by
$ npm config set script-shell bash
$ npm run build
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yes, I'm working on Windows.
I've tried your proposed solution and got this error on the second command:
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Hello.
Windows user here, same error.
npm run build
[email protected] build
es-pack build -m umd
/bin/bash: es-pack: command not found
Any clues?
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/bin/bash: es-pack: command not found
Try npm i
first?
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Yes, already did fails.
Tried npm i [email protected] and fails.
Switching to WSL.
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Yes, already did fails. Tried npm i [email protected] and fails.
Please try npm i [email protected]
(latest version 0.5.13, not 0.5.3). Still fail?
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I switched to WSL2, installed nvm, node etc according to https://learn.microsoft.com/en-us/windows/dev-environment/javascript/nodejs-on-wsl
All checks out, everything installed. Opened Geo in VScode in WSL via code .
Try npm i or npm i three-geo but it fails now on: npm ERR! /bin/bash: node: command not found
But node is installed.
node --version
v18.12.1
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I switched to WSL2, installed nvm, node etc according to https://learn.microsoft.com/en-us/windows/dev-environment/javascript/nodejs-on-wsl
All checks out, everything installed. Opened Geo in VScode in WSL via code .
Sorry, I am not familiar with the Windows environment...
FYI - latest CI build on Windows (via GitHub Action's Docker) https://github.com/w3reality/three-geo/actions/runs/4459639864/jobs/7832217785
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@sonicviz I have added some notes regarding this.
Thanks for your interest, and looking forward to seeing enhancements!
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No problem.
Q: How do you calculate terrain height relative to the position units in three.js, which are also dependant on the zoom factor?
For example, if I want to position an object 1m above sea level (which according to https://docs.mapbox.com/data/tilesets/guides/access-elevation-data/#mapbox-terrain-rgb sea level is 0) how do I translate that into a relative mesh position,z value that will translate it a unit of 1m (or 10m or whatever) relative to the scale of the mesh terrain elevation?
Also. how does that position calculation change based on the zoom factor, which can be from 11 to 17?
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Q: How do you calculate terrain height relative to
Okay, I think this is a different issue topic. Could you open a new thread?
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aok, done. ty
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Related Issues (20)
- How to retrieve Lat/Log from WebGL Coordinates? HOT 1
- Invalid in node HOT 1
- How can I exaggerate elevation? HOT 2
- display this in mapbox?
- What are the Unitsside units
- How to cache tiles on the Web side
- require("THREE") should be require("three") HOT 1
- Aligning multiple tiles together HOT 2
- Change number of vertices HOT 1
- Error when executing npm HOT 5
- Loading custom DEM data (GeoTIFF) instead of Mapbox data HOT 2
- Customize height and width of the scene
- none of the live demo's work HOT 4
- can i use google map image and DEM data to build, do not use mapbox ?
- ReferenceError: THREE is not defined
- How to reduce vertex count? HOT 1
- Q: How do you calculate terrain height relative to the position units in three.js, which are also dependant on the zoom factor? HOT 3
- Dependencies issue HOT 2
- install error HOT 3
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