Related Issues (20)
- Let user configure max step iterations
- Capsule shape support
- Body API additions for raycast vehicle simulation HOT 2
- Model state seems to miracliously change in the Dominoes Demo HOT 1
- Samples need other/more dependecies HOT 1
- The elm-package example source links are outdated (404) HOT 3
- Build a pluggable debugger for physics
- Body.map HOT 1
- Add the Particle (point mass) Shape type as supported in current.js.
- Add ray-body collision detection to enable future mouse support. HOT 1
- Add Physics.shapeFromVertices : Array Vec3 -> Result (Maybe Vec3, String) Shape HOT 2
- Task: benchmark convex/convex collisions. HOT 1
- Bug: spheres not behaving properly
- Does Physics.Constraint.pointToPoint constrain relative rotation? HOT 1
- Collision detection between a block and a sphere fails sometimes HOT 5
- Support a convex polyhedron shape HOT 1
- type of constraint that links two bodies, including rotation? HOT 2
- Improve moment of inertia calculation
- Unexpected default behavior for Body HOT 2
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