Comments (6)
Thanks for your feedback!.
Which demo did you try to compile the opengl, nanovg or win32 version or was the problem in the library itself? At the moment I do not have a windows system. So it will take till monday or tuesday to check and create project versions for visual studio. In addition did you compile with the C or the C++ compiler version?
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Excuse me for my previous comment, It really doesn't help at all
All I did is basically drag'n'drop "gui.c" into my project file and then hit Ctr+F7. The output log probably won't help you but here it is http://pastebin.com/CW4wnF7L .
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Ah ok a lot of the typecast problems have it source in the difference between C and C++. This is a problem on my side since I use ANSI C and only compiled in Visual Studio with the C compiler which allows for casting from void pointer to any type without typecast. I will fix it as soon as possible and try to get everything running under C++.
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OK I uploaded a new version that should be compileable under C++ at least it is for clang and gcc. If it still gives errors than I need to look at it again under windows. If possible it would be nice if you could give me feedback so I can either close the issue or further look into it.
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It compiles now! Thanks for the fast fix!
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OK great success. If you encounter any problems or if something is unclear feel free to just open another issue.
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