Comments (1)
The ones used for skinning (bones in SkinnedMeshRenderer.bones, bones with boneWeight, etc.) are
Please do not delete it.
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Related Issues (20)
- [Sample]VrmViewer-1.0のPostProcessが無い
- UNITYでVRMAを使えるようにしてください。
- Got NullReferenceException when try to export vrm 0.x HOT 1
- Exporting Issue HOT 1
- UniVRM request to not reset in-project shaders HOT 1
- Spring Bone get rotated by 90 degrees when export
- ktx2向けの y-flip 機能の実装
- The newer UniVRMS HOT 2
- Is 0.121 really the latest version? HOT 2
- The model needs to face the positive Z-Axis HOT 3
- [URP] UrpでVrm0のEditorImportがエラーになる
- Instantiate() on existing VRM does not create InitialTransformStates correctly HOT 1
- VRM10 Spring Bone Collider の Capsule の当たり判定が表示されている範囲よりも長くなっている
- spring bone is not working correctly.
- 常にエラー
- system.collections.generic.list'1[System.ValueTuple'2[unityengine.renderer,unityengine.transform[]]]: MATERIAL_CONTAINS_NULL
- [SpringBone] VRMC_springBone_extended_collider
- Cant get my avatar to export
- ability to use 2 armature / auto merge armature in Unity when convert to VRM
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