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VolodaUa avatar VolodaUa commented on June 24, 2024

The workaround was found.
I found that the control uses SKGLView for drawing on Android.
Replacing to SKCanvasView helped to fix the issue.
iOS uses it and it works well. The same I can tell about Android. Performance issues weren't found.

@vpapenko Could you please tell me did you had some specific reason to use SKGLView on Android?
I found that there is a difference in rendering - SKCanvasView - CPU, SKGLView - GPU.

from colorpicker.

vpapenko avatar vpapenko commented on June 24, 2024

Hi @VolodaUa
Thank you for your investigation.
I started to use different SK Views because of optimization for the UWP platform.
Give me some time to check these changes and test your solution.

from colorpicker.

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