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Comments (7)

votetake avatar votetake commented on September 13, 2024

Hi, how can I accept a message from unity?

Hi, have you read threads #26 and #7?

from vue-unity-webgl.

tayursky avatar tayursky commented on September 13, 2024

I get a function without arguments

created() {
    window.gameFinished = function (args) {
        console.info('window.gameFinished', args);
    }
}

In console:
gameFinished undefined

from vue-unity-webgl.

votetake avatar votetake commented on September 13, 2024

Have you looked at the documentation at Unity?

https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html

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tayursky avatar tayursky commented on September 13, 2024

Yes I looked )

I did it this way and all worked:
ConfiguratorEvent.js

class ConfiguratorEvent {
  constructor () {
    this.callbacks = []
  }

  call (arg) {
    for (let i = 0; i < this.callbacks.length; i++) {
      this.callbacks[i](arg)
    }
  }

  addListener (callback) {
    this.callbacks.push(callback)
  }
}

export default ConfiguratorEvent

file.vue

import ConfiguratorEvent from '@/assets/ConfiguratorEvent.js'

  created () {
    if (process.client) {
      window.gameFinished = new ConfiguratorEvent()
      window.gameFinished.addListener(arg => console.log('gameFinished:', arg))
    }
  },

process.client - because I use .nuxt

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votetake avatar votetake commented on September 13, 2024

Are you sure the Unity function calls window.gameFinished with arguments?

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tayursky avatar tayursky commented on September 13, 2024

I do not know C# / unity, my side is only js. And yes now I get the argument.

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votetake avatar votetake commented on September 13, 2024

Has the problem been resolved?

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