Comments (2)
With #9 being integrated, this comes with a change to how the folders are laid out. Everything is retroactively created in ServerStorage, and prefabs are required to be put in a subfolder. This makes adding prefabs a bit trickier, so having a way to automatically add them there and get them tagged is really important.
from prefabs.
We now have public API under _G for doing this. _G.prefabs.register(model, name)
and _G.prefabs.registerSelection(name)
. The latter is the same thing as the former, but implicitly passes in the first selection as the model.
This allows us to easily register a prefab, which will be tagged and cloned to ServerStorage. The original model gets to stick around as well, so you don't have to clone anything back into the workspace to use your newly setup prefab.
from prefabs.
Related Issues (20)
- Implement hot reloading
- Add TestEZ
- Restructure to avoid partition collisions
- Fix not being able to rename and register a prefab HOT 1
- Fix toasts not appearing in the correct order
- Add effects when actions are performed
- Fix the toast notification sounds not always playing
- Make tag cleanup automatic
- Publish v1 release on Roblox
- Consider disabling intrusive primaryPart behaviors HOT 2
- Tag does not get added when a prefab is renamed
- Add an options interface
- Add option to disable support for the Tag Editor
- Finding the ancestor prefab doesn't work right with nested prefabs
- Fix the prefab ScreenGui being created every time studio reloads
- Update the README to go over everything the plugin can do
- Investigate if we could incorporate this with xaxa's Brushtool plugin
- Add support for group prefab updates
- Change indentation
- Add visual examples to the README
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from prefabs.