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Vitei Inc.'s Projects

atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

diff3-interactive icon diff3-interactive

A simple wrapper around diff3 that allows the user to handle conflicts by choosing one version or another

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

freetype-gl icon freetype-gl

OpenGL text using one vertex buffer, one texture and FreeType

glraw icon glraw

C++ library that converts Qt supported images to OpenGL raw format.

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

moon icon moon

Vitei's in-house programming language & compiler

msdfgen icon msdfgen

Multi-channel signed distance field generator

nanopb icon nanopb

Protocol Buffers with small code size

ninja icon ninja

a small build system with a focus on speed

pawnscript icon pawnscript

Mirror of the official pawnscript subversion repository

usagi icon usagi

A hierarchical component entity system based game engine

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