Comments (2)
@LeNitrous pointed out using the Update()
method would allow us to do this.
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Correction, doing such a heavy task in Component.Update()
would be taxing for the scene graph causing slowdowns in the scene itself. Consider using System.Threading.Tasks
.
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Related Issues (20)
- Internalization Support (i18n) HOT 13
- Allow osu!framework to not block compositing HOT 8
- Linux release ships with DLLs HOT 1
- Vignette bundles the dotnet runtime HOT 6
- First time user experience (OOBE) HOT 1
- Migrate releases to GitHub HOT 2
- Unhandled error: the item HD WebCam already exists in this FluentDropdown HOT 21
- Use FFmpeg instead of EmguCV HOT 5
- Hard crashes to fix before launch HOT 3
- Live2D binaries are not included by default in Portable Distributions. HOT 1
- Migration to Stride HOT 1
- Extension System HOT 4
- [NeedHelp]It crashed HOT 7
- Steamworks API integration HOT 2
- Provide internal types to present a more visible type system HOT 1
- VRM Support
- Green stripes HOT 1
- VMC Support
- UI controls, sprites, containers, etc as a Nuget package. HOT 7
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