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lucasturci avatar lucasturci commented on June 16, 2024 1

Hello, I think I can implement this! But I don't know if it is possible to detect when a user leaves the lobby, since you don't have the websocket yet. Once you have the websocket, it is possible. What I can do now is delete the lobby after a timeout.

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Yankovsky avatar Yankovsky commented on June 16, 2024

Also it should be removed if game hasn't started or if nothing happened in some period of time.

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Yankovsky avatar Yankovsky commented on June 16, 2024

@lucasturci cool, we can use some help! I'll write some thoughts on the subject shortly.

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Yankovsky avatar Yankovsky commented on June 16, 2024

@lucasturci I've assigned this task to you.

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lucasturci avatar lucasturci commented on June 16, 2024

Thankss

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Yankovsky avatar Yankovsky commented on June 16, 2024

@lucasturci If the lobby is unchanged for 15 minutes, it should be deleted. Lobby is considered changed when list of lobby players change.
If you can add a test for timeout functionality it would be great! Test runner is already set up.

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