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haoknowah avatar haoknowah commented on August 12, 2024 1

I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it.

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Vek17 avatar Vek17 commented on August 12, 2024 1

Don't download the source code, download the release file
https://github.com/Vek17/TabletopTweaks-Core/releases/download/v0.6.7/TabletopTweaks-Core.zip

The source code is not the mod in a way the game can understand and is not meant for users, that exists for other developers.

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Vek17 avatar Vek17 commented on August 12, 2024 1

Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update

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Vek17 avatar Vek17 commented on August 12, 2024 1

Yes, the stack trace at the end of the file is thus and points to MicroscopticContentExpansion

MissingFieldException: Field 'Kingmaker.UnitLogic.Mechanics.Components.AddInitiatorAttackWithWeaponTrigger.WaitForAttackResolve' not found.
  at TabletopTweaks.Core.Utilities.Helpers.Create[T] (System.Action`1[T] init) [0x00009] in <a62c9c81f34b416ebe7105c0aa469e36>:0 
  at TabletopTweaks.Core.Utilities.BlueprintExtentions.AddComponent[T] (Kingmaker.Blueprints.BlueprintScriptableObject obj, System.Action`1[T] init) [0x00007] in <a62c9c81f34b416ebe7105c0aa469e36>:0 
  at MicroscopicContentExpansion.NewContent.Spells.DeadlyJuggernaut+<>c__DisplayClass0_0.<AddDeadlyJuggernaut>b__1 (Kingmaker.UnitLogic.Buffs.Blueprints.BlueprintBuff bp) [0x00058] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at TabletopTweaks.Core.Utilities.Helpers.CreateBlueprint[T] (TabletopTweaks.Core.ModLogic.ModContextBase modContext, System.String name, System.Action`1[T] init) [0x00043] in <a62c9c81f34b416ebe7105c0aa469e36>:0 
  at MicroscopicContentExpansion.NewContent.Spells.DeadlyJuggernaut.AddDeadlyJuggernaut () [0x0003c] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at MicroscopicContentExpansion.NewContent.AntipaladinFeatures.AntipaladinSpellbook.AddAntipaladinSpellbook () [0x0004c] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at MicroscopicContentExpansion.NewContent.Antipaladin.AntipaladinAdder+BlueprintsCache_Init_Patch.Postfix () [0x0004a] in <dd0222920b3546e39e8c717a51d15c28>:0 
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch119(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch6(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
  at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <1bdbbfc0e6fc4f2db83179edfe399546>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4fae2288737c4dfda349689bbefabfcc>:0 

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Vek17 avatar Vek17 commented on August 12, 2024

On current version of the game with current version of everything, it all should load fine and does in my test environment.

Thing to ensure:
Game version 2.1.4w
TTT-Core Version: 0.6.7
TTT-Base Version: 2.5.13
TTT-Reworks Version: 1.2.7

To debug further I would need to see your logfiles, specifically player.log at %appdata%..\LocalLow\Owlcat Games\Pathfinder Wrath Of The Righteous

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lorddiablo7 avatar lorddiablo7 commented on August 12, 2024

GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

These are the log files I found.
The game as well as the TTT mods were all updated to the latest versions.
I also checked using previous versions but it always gets stuck at 60% on loading screen.

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lorddiablo7 avatar lorddiablo7 commented on August 12, 2024

GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

these are for TTT-Core 0.6.7
all latest softwares

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Vek17 avatar Vek17 commented on August 12, 2024

Your failure is not in Tabletop tweaks it is in SparsSorcerousSundries

MissingMethodException: void Kingmaker.Blueprints.JsonSystem.BlueprintsCache.AddCachedBlueprint(Kingmaker.Blueprints.BlueprintGuid,Kingmaker.Blueprints.SimpleBlueprint)
  at BlueprintCore.Utils.BlueprintTool.Create[T] (System.String name, System.String guid) [0x0002a] in <b7969400d95148dfaf274bbc59666594>:0 
  at BlueprintCore.Blueprints.Configurators.Items.SharedVendorTableConfigurator.New (System.String name, System.String guid) [0x00000] in <b7969400d95148dfaf274bbc59666594>:0 
  at SparsSorcerousSundries.Items.Gilmore.CreateGilmore () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0 
  at SparsSorcerousSundries.Items.CustomItemInjector.CustomItemInjection () [0x00001] in <b7969400d95148dfaf274bbc59666594>:0 
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Kingmaker.Blueprints.JsonSystem.BlueprintsCache.Init_Patch106(Kingmaker.Blueprints.JsonSystem.BlueprintsCache)
  at (wrapper dynamic-method) Kingmaker.Blueprints.JsonSystem.StartGameLoader.Kingmaker.Blueprints.JsonSystem.StartGameLoader.LoadPackTOC_Patch2(Kingmaker.Blueprints.JsonSystem.StartGameLoader)
  at Kingmaker.GameStarter+<StartGameCoroutine>d__25.MoveNext () [0x00375] in <cac0edc92d5645deb2aa8e59e70a8f59>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <25a85da7c6f04932b86e339dfd12957d>:0 

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lorddiablo7 avatar lorddiablo7 commented on August 12, 2024

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Vek17 avatar Vek17 commented on August 12, 2024

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lorddiablo7 avatar lorddiablo7 commented on August 12, 2024

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DimazikSkyter avatar DimazikSkyter commented on August 12, 2024

Sry, anyone fix and recompile? Get this bug at latest version

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haoknowah avatar haoknowah commented on August 12, 2024

Same.
Now it is not installing on Unity Mod Manager. I tried updating it and I uninstalled it in the process now the status won't change on the mod manager. I can right click and install or click install and select the zip but it will say that it finished unpacking and not do anything.

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Vek17 avatar Vek17 commented on August 12, 2024

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whl970831 avatar whl970831 commented on August 12, 2024

Has anyone ever encountered this type of problem?

My game testing environment:
Game version 2.1.5r
TTT-Core Version: 0.6.7
TTT-Base Version: 2.5.14
It always gets stuck in 60% of the loading screen

Here are the log files

GameLog.txt
GameLogFull.txt
GameLogFullPrev.txt
GameLogPrev.txt
Player.log
Player-prev.log

It is worth mentioning that I found that downloading all files through the code port can enter the game interface, but downloading through the Releases port will cause a lag of 60%
(I'm wondering if the blueprint needs to be recompiled due to the new version of the game)

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whl970831 avatar whl970831 commented on August 12, 2024

I figured it out. It wasn't liking the fact that I chose the second zip download option on the release page instead of the first that has the image of the box next to it.

yes, bor. I tried downloading and using version 0.6.7 of the source code (zip) in Release to solve this problem. The good news is that it solves the lag in 60% of the progress bar, while the bad news is that it still doesn't work and the display is still

As shown in the figure:
image

My game testing environment:
Game version 2.1.5r
TTT-Core Version: 0.6.7
TTT-Base Version: 2.5.14

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whl970831 avatar whl970831 commented on August 12, 2024

Your failure is also happening in MicroscopicContentExpansion, so update that if there is an update

Okay, thank you very much, but I still have a question. How did you identify the issue with MicroscopicContentExpansion? Is it written in which log file?

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