Comments (6)
Worked around this crash by temporary code change:
kept those 3 lines only
base.mutations = 0
...
base.damagedBy = {}
base.deathEvents = 0
played some time, saved and rolled back the deaththreshold comparison code. Problem doesn't occur after it.
Offtop: is 3000 deaths enough to survive early game with physical damage only and not being obliterated by phys-resistant factions at evo values 30..50%? For example (probably not a good relation here) I killed 400k biters and 6.5k spawners+others before evo value reaches 80%.
from rampant.
3000 was my initial guess, but may not be the final value. Open to suggestions, also the adaptation modifier allows for changing that setting by a percentage.
This issue is rooted in bases being recycled before the chunks under the bases control have been destroyed.
from rampant.
so.. those 3000 killed - are they for particular faction or base (by base I mean a group of nests in a chunk) ? Or it is 3000 for entire game map? In last case 3000 is too small number.
from rampant.
For the next release I will write up some documentation to go along with everything.
Regional bases are groups of chunks. Each chunk can have many spawners or worms. Regional bases can have upto two faction types at a time.
Typically on a brand new map, 4 or so regional bases are created that could be something like north, east, south, and west of the players position.
Each regional base keeps its own killed count.
from rampant.
this should be resolved on the master branch now
from rampant.
Verified.
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Related Issues (20)
- Removing chunk scanner squad and squad movement
- Option to hardlimit new event frequency
- Add resource chunks to bases
- Players disconnecting from game doesn't clear players on chunk
- Bad pathing with waterfill and landfill
- Reduce max units around spawner with increase spawner rate
- 3.2.0 Biters stop nesting completely for MigratingAI phases at some point after upgrading game from ver3.1.3 HOT 11
- Rampant3.2.0 Attempt to index value Chunk when it is an integer HOT 1
- new, more advanced factions appearance after Rampant3.2 upgrade HOT 4
- Overlapping enemy structures HOT 1
- Settler squad formed at gather point and don't do anything HOT 13
- After updating from 3.1.2 to 3.2.0 (or higher) biters drop landfill on death when they are killed close to the water HOT 2
- After decompressing and hesitating to attack an entire group of biters sometimes disappear from the game HOT 5
- Groups of biters appearing in the middle of water / not doing anything (just compressing and decompressing) / running back HOT 1
- No structures spawned by hive HOT 2
- Some hives produce units +3 tiers to actual evolution factor HOT 1
- Issue When installed with Plantable & Printable Trees(1.2.0) HOT 1
- Server Crash when deleting Space Exploration world shortly after generating it HOT 1
- replicatable crash using poison capsule on some nests HOT 1
- Bob's Disabled Alien Artifacts crash Rampant
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