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VectorStorm is intended to be a professional-grade game engine for two
purposes.

First, to serve as an educational jumping off point for programmers who are
comfortable writing console applications, and are ready to start thinking about
graphical ideas, but not yet ready to create an entire game engine.

Second, to serve as a rapid gameplay prototyping platform for myself and for
others.

Historically, VectorStorm was designed to solely support 2D vector graphic
games, but today it supports 3D, textured polygons, and simple shaders.


The VectorStorm engine and its component code is distributed under the terms of
the zlib license, and may be freely used or re-used in open-source or
proprietary projects.  Acknowledgement of the use of the code is always
appreciated, but is not required.

Note that individual games implemented using the VectorStorm engine may not
themselves be covered by the zlib license; the zlib license grant only covers
the code in the VectorStorm engine itself.

- Trevor Powell
trevor -at- vectorstorm -dot- org

vectorstorm's Projects

hacknet icon hacknet

Networked nethack-like game I worked on for a while, ten years ago. History salvaged from sourceforge's CVS repository. Note that this code is not currently in a working state. Also note that the e-mail address in the documentation doesn't exist any longer.

hugo-dream-plus icon hugo-dream-plus

:rainbow: An upgraded version of the Hugo "Dream" theme with tons of new features.

inkpot icon inkpot

Inkpot 88/256 Colour Scheme for Vim

lfstest icon lfstest

Test repo, will rapidly stop existing.

petition-damsel icon petition-damsel

My first "Game in a Week" project, converted from the original Subversion repository.

qmk_firmware icon qmk_firmware

Open-source keyboard firmware for Atmel AVR and Arm USB families

robot-finds-ice-cream icon robot-finds-ice-cream

An update of an old "Game in a Week" challenge, now using the latest VectorStorm engine codebase.

sdl2_osx_multicontexttest icon sdl2_osx_multicontexttest

Repo with a testcase for SDL2 multi-context opengl rendering, to track down an issue I'm having in OSX 10.14.4.

stout icon stout

A reliable static website deploy tool

utfcpp icon utfcpp

UTF-8 with C++ in a Portable Way

vim-ayu icon vim-ayu

Fork of ayu color scheme, with personal modifications

vim-chlordane icon vim-chlordane

chlordane color-scheme with cterm support, as exported from http://bytefluent.com/vivify/.

vim-csyn icon vim-csyn

Just a personal spot to put local modifications to vim's c syntax file, to tune it for my own usage.

vim-glsl icon vim-glsl

Vim runtime files for OpenGL Shading Language

vim-wombat icon vim-wombat

vim wombat colorscheme as a pathogen.vim bundle

ziptime icon ziptime

Mirror of ziptime tool from the Android Open Source project

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