vectorstorm Goto Github PK
Type: User
Type: User
VectorStorm is intended to be a professional-grade game engine for two purposes. First, to serve as an educational jumping off point for programmers who are comfortable writing console applications, and are ready to start thinking about graphical ideas, but not yet ready to create an entire game engine. Second, to serve as a rapid gameplay prototyping platform for myself and for others. Historically, VectorStorm was designed to solely support 2D vector graphic games, but today it supports 3D, textured polygons, and simple shaders. The VectorStorm engine and its component code is distributed under the terms of the zlib license, and may be freely used or re-used in open-source or proprietary projects. Acknowledgement of the use of the code is always appreciated, but is not required. Note that individual games implemented using the VectorStorm engine may not themselves be covered by the zlib license; the zlib license grant only covers the code in the VectorStorm engine itself. - Trevor Powell trevor -at- vectorstorm -dot- org
tracks commits in a branch of a Git repository
Networked nethack-like game I worked on for a while, ten years ago. History salvaged from sourceforge's CVS repository. Note that this code is not currently in a working state. Also note that the e-mail address in the documentation doesn't exist any longer.
:rainbow: An upgraded version of the Hugo "Dream" theme with tons of new features.
Inkpot 88/256 Colour Scheme for Vim
Test repo, will rapidly stop existing.
Oculus SDK with my modificitions
My first "Game in a Week" project, converted from the original Subversion repository.
Open-source keyboard firmware for Atmel AVR and Arm USB families
An update of an old "Game in a Week" challenge, now using the latest VectorStorm engine codebase.
Repo with a testcase for SDL2 multi-context opengl rendering, to track down an issue I'm having in OSX 10.14.4.
Minimal test app for IME functionality in SDL2
A reliable static website deploy tool
Game in a Week #10
UTF-8 with C++ in a Portable Way
rapid prototyping game library
testbed applications using the vectorstorm library
Fork of ayu color scheme, with personal modifications
chlordane color-scheme with cterm support, as exported from http://bytefluent.com/vivify/.
precision colorscheme for the vim text editor
Just a personal spot to put local modifications to vim's c syntax file, to tune it for my own usage.
Vim runtime files for OpenGL Shading Language
sensible.vim: Defaults everyone can agree on
Rapid transport between commonly used buffers
vim wombat colorscheme as a pathogen.vim bundle
Mirror of ziptime tool from the Android Open Source project
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.