Comments (8)
Hello @MateusRodCosta, since this issue report focuses on the behavior of fossilize, I've transferred it to the fossilize issue tracker.
Can you check if (Steam install folder)/logs/shader_log.txt has any hints related to 253230 (A Hat in Time's appid)? already shared
from fossilize.
Skimming over shader_log.txt and shader_log.previous.txt, I'm not seeing anything critically unusual.
from fossilize.
Skimming over shader_log.txt and shader_log.previous.txt, I'm not seeing anything critically unusual.
Maybe it's hitting something in the Flatpak sandbox?
from fossilize.
I have also these two from yesterday in ABRT in case it's any useful:
from fossilize.
Maybe related to #211 or #117?
from fossilize.
Just re-tried letting shaders compile in the background and it seems it succeded for A Hat in Time and a few other games without crashing.
It might have been fixed due to any update (I believe at least the Nvidia driver updated).
I will close this and if it re-appears I will reopen.
I will also try to open a new issue about the fact that there's no indicator that shaders are compiling on the new UI. Seems it already exists as ValveSoftware/steam-for-linux#9405.
from fossilize.
Reopening.
It seems the problem is not so much the fact that the shader compilation never completes... (I actually let all games have their shaders processed a while ago)
The problems seems to be that on every new Steam launch it will want to check the compiled shaders and for the same few games it wants to do the processing all over again.
From the logs the games that it seems to happen the most (and it's the most noticeable because they have the most shaders) are:
- A Hat in Time
- Skyrim: Special Edition
- Dragon's Dogma: Dark Arisen
This is a bit annoying, because if I decide to play, say, A Hat in Time, I have to wait for hours for the shader processing again, which is kinda the reason I enabled background processing, to avoid waiting so much.
Attached new logs:
shader_log.txt
shader_log.previous.txt
from fossilize.
This also happens on AMD Radeon RX 6600 (navi23, LLVM 15.0.7, DRM 3.49, 6.2.0-27-generic) (0x73ff) using Kubuntu 04/23. Steam installed via Flatpak.
I haven't tried to let it finish, I just click skip to get to play the game within a reasonable time.
from fossilize.
Related Issues (20)
- default log level in journalctl
- Compiling Vulkan shaders with less than 50% of free memory leads to OOM situation and system freeze HOT 4
- CPU instability when compiling shaders. HOT 15
- Build of -m32 fossilize terminating with errors
- Launching Steam immediately caused `fossilize_replay` to consume all available memory HOT 9
- fossilize_replay causing OOM (but only in Deep Rock Galatic) HOT 4
- [steam] fossilize_replay stops processes and fails to resume them HOT 4
- Use after free when compiling GPL pipelines HOT 2
- Setting fossilize environment for steam games HOT 2
- 100 GB shadercache folder
- Extremely long Vulkan Shaders processing just with Nvidia GPU HOT 2
- Fossilize_replay vulkan bug, arch proton
- `fossilize-disasm --target isa` crash
- Launching Steam freezes my system because of fossilize_replay taking whole memory HOT 1
- Why is this CPU bound? HOT 1
- Missing cstdint include HOT 2
- Why is fossilize always running? HOT 2
- Please make fossilize_replay ramp in a performant way HOT 6
- Support `VK_STRUCTURE_TYPE_PIPELINE_ROBUSTNESS_CREATE_INFO_EXT`/`1000068000` HOT 2
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