Comments (4)
A way of fixing this is for every entity in the shipyard to tp it to the normal world;
Or another way that makes pathfinding inside ships easier is letting the entities live inside the shipyard and render them in the ship and then ofc also raytracing etc should be modified for this.
from valkyrien-skies-2.
would probably also help with physics + make minecarts aligned to ship
from valkyrien-skies-2.
Seems to be mostly fixed as of latest commit, there are some exceptions:
- Minecarts:
- Paintings
- Spawn eggs
- Item frames
- Armor stands
- Lit TNT
- Entities fired from a dispenser, like arrows and fire charges
from valkyrien-skies-2.
all of the above still dont render
from valkyrien-skies-2.
Related Issues (20)
- Sodium/Embeddium block face culling issues HOT 6
- please fix: "java.lang.NoClassDefFoundError: org/valkyrienskies/core/impl/datastructures/DenseBlockPosSet" when using vs: tournament HOT 5
- invisible animated or interactive blocks HOT 1
- Crash with Yung's Better End Island HOT 5
- <title>Valkyrien Skies has some incompatible problems about 'Epic Fight'
- dismount_dead_entities/MixinLivingEntity causing Server Thread lockup, degraded chunk load/unload HOT 4
- <crash with my modpack> HOT 4
- error "too many physics frame queue & "not for public" HOT 6
- Issues with farlands reborn HOT 4
- Not compatible with Pehkui HOT 2
- [Physics thread/ERROR] (Aq) Error in physics pipeline background task
- End Crystals Are Not Breaking HOT 1
- Create 0.5.1-f-build.1417 and Create Interactive HOT 4
- [True Ending] Dragon Fireballs Are Broken
- game crashes randomly when I have the flywheel backend Batching enabled
- <Ship Mass doesn't refresh after updating from beta5 to beta6>
- Crash when entering the game, with Sodium and Litematica mods
- Eating Animation/GroovyModLoader exit code 1 crash
- Crash when respawning on an assembled ship with Distant Horizons 2.0 HOT 1
- Unable to swim again water currents in the 1.19 and 1.20 Forge versions. HOT 1
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